It’s been a very busy week for the Avatar Project!
Early in the week, a group of students from the secondary college we’re working with (a school in Melbourne’s West whose students are generally disavantaged, with many from refugee backgrounds) teamed up with students from Melbourne Grammar School for Melbourne Grammar’s “Framing the Future” Youth Leadership Conference:
http://www.mgs.vic.edu.au/news/mgs_FramingTheFuture.php
Our group of seven Western students then hi-tailed it the next morning to Sydney for a three-day convention convened by our partner organisation, whom we can’t name here due to research ethics guidelines. This partner is a global collaborative school initiative, and uses a blend of technologies including, blogs, online learning, wikis and ‘virtual worlds’ to provide engaging collaborative learning experiences. It has 14 partners around the world, including us. The convention was a three-day event focusing on the collaborative use of Second Life, with events, presentations and activities organised for students and teachers to take part in.
Melbourne Grammar Concert
In the early part of the week, the students from the West acted as Second Life mentors to the Melbourne Grammar students in the production of a virtual version of a concert staged as part of the conference. The concert, which featured Shane Howard, Neil Murray, Archie Roach and Robert ‘Froggie’ Taylor, took place at Melbourne Grammar School. Behind the stage on a big screen the audience could see a virtual, Second Life version of the concert, while the real concert was being streamed into Second Life where the whole world could see it (excuse the low-res phone pics):

Real and virtual concert at Melbourne Grammar School

The concert from the back of the hall
Each virtual ‘performer’ in the Second Life concert was controlled by a student sitting at a computer in a building across the campus, and the entire virtual show was live edited by students using three different ‘cameras’.
Sydney Congress
Very (very) early the next day, our Western students, two teachers and two Avatar Project folk took a plane to Sydney to attend the first congress for our partner, along with other students from Australia, NZ, Singapore and Japan, teachers, educational experts and Second Life educational luminary Lindy McKewon.
Some first-hand observations
It was interesting to witness these two events back to back, and to see what they told us about the use of 3D immersive technologies to facilitate collaboration. Here are a few of my notes, based on my own subjective impressions and those of the people I spoke with:
- students and teachers varied greatly in their level of interest in Second Life.
- a good deal of the students from disadvantaged backgrounds were interested in using Second Life. This seemed to apply across genders. However, this could be skewed by the fact that only interested students from the West applied to take in these activities in the first place
- students from the more privileged private school backgrounds were more mixed in their level of enthusiasm for Second Life: initial observations were that the boys were generally more keen on using it than the girls. Some ideas suggested by people I spoke to were that, since the boys were keen to build things in SL, it may have parallels to trade-based or technical classes (woodwork, metalwork etc). Also, someone else suggested that the private school girls weren’t interested in the social aspects of SL because their social networks are already established and set
- the combination of working online and offline simultaneously was awkward at first, but became productive and positive once students had settled into working with SL and each other
- students from the Western school benefited greatly from being taken out of their usual environments. They got on well with other students, forming new bonds and partnerships
- students had different strategies for dealing with the unknown. Some undertook ‘forays’ into unfamiliar social territory, retreating back into their ‘comfort zone’ after a while. This process of extending out and pulling back repeated itself. The ‘pulling back’ was both physical (finding groups of friends/schoolmates) and/or virtual (MSNing friends, for instance) and may provide an explanation for why some students prefer to instant message others even when they have SL chat available…it’s the familiarity of the environment that may provide comfort.
- some students who were naturally shy or didn’t feel comfortable communicating in groups were able to ‘rehearse’ socially interacting through the mediated environment of SL. In some cases this has led to changes in offline behaviour: one Sydney student with Aspergers Syndrome in particular had, according to anecdotal reports, been transformed from a withdrawn, silent student into one of the most active participants in real-world activities
- one organiser stated that SL is not essentially a tool for collaboration; that it works best when people are ‘doing their own thing’ within it. In the case of the congress, this occured after the collaborative activity, when members of the mixed groups worked out (in real life) what they were going to build in SL and who was responsible for which task. Members then went ahead and built their bits individually.
- One organiser commented that many students of Asian background tended to not speak up in group situations but were very active in blogging and other written communication forms